Rabbid

Rabbid (S01E07)






Mii
Mii Fighter Project Video - With Mii Tutorial at End

The Rabbids are a series of three fighters, one for each Mii type. They are customizable in appearance, to reference their other entries in Nintendo franchises, like Mario + Rabbids: Kingdom Battle.

Brawler
Name: Rabbid

Headgear: Rabbids Hat

Outfit: Any (Builder Mario Outfit if an official outfit is needed)

Color: White

Special Moves:

''Due to the Rabbid's mechanics as a fighter, moves were chosen to be as silly as possible. These are the official Mii Fighter Project choices.''

2: Flashing Mach Punch

3: Suplex

3: Thrust Uppercut

1: Head-On Assault

Voice: Type 12 - High

Swordfighter
Name: Rabbid

Headgear: Rabbids Hat

Outfit: Any (Ancient Soldier Gear if an official outfit is needed)

Color: White

Special Moves:

''Due to the Rabbid's mechanics as a fighter, moves were chosen to be as silly as possible. These are the official Mii Fighter Project choices.''

1: Gale Strike

1: Airborne Assault

2: Skyward Slash Dash

3: Power Thrust

Voice: Type 12 - High

Gunner
Name: Rabbid

Headgear: Rabbids Hat

Outfit: Any (Fox Outfit if an official outfit is needed)

Color: White

Special Moves:

''Due to the Rabbid's mechanics as a fighter, moves were chosen to be as silly as possible. These are the official Mii Fighter Project choices.''

2: Laser Blaze

1: Flame Pillar

2: Cannon Jump Kick

2: Bomb Drop

Voice: Type 12 - High

Spirit Setup


Primary: Ray Mk II

Spirit Style: Lightweight Style

Support (2): Instadrop

Support (1): Impact Run

Description
The Rabbids are the third of each Mii Fighter type. They are designed to be as crazy, chaotic, and annoying as they are in their home series. Lightweight Style gives them a "high energy" feel, making it easy for them to traverse the stage, by foot or by air. It also makes their attacks weaker, akin to the feeling of annoying little mosquito bites. They are also lighter than most fighters, making punting them across the stage feel as satisfying as you would expect. Instadrop and Impact Run give them weak vertical and horizontal hitboxes, to represent them bumping into you constantly as they bounce around. The Rabbids are best at irritating opponents and getting small hits off, until they can send an opponent flying far enough to edge guard them with their good mobility.